18/6/02 - Crawling along.


Errgghh...Four months since I bothered to update this goddamn site, and what a capital shite of a time it's been. Whinging aside, I've been working on RA2 (yeah, the poxy name is one thing I definitely HAVEN'T been working on!) fairly evenly, albeit slowly, for the whole time. The main area I've built on is the characters and story - the easy option considering the tile engine is a total slug to work out, which makes me begin to think I've got programmer's block...Anyway, enough drivel, here's what's been done:

  • 5 of 6 playable characters worked out
  • 90% of storyline 'mentally' scripted (I can recite much of the dialogue off the top of my head)
  • Basic script loading and deciphering routines complete
  • Initial groundmap and object drawing routines complete (yet to be COMPREHENSIVELY tested)
  • Text/Message/Dialogue panel animations and text-alignment routines complete
  • Tile cell redrawing function complete, bar the NPC redraws


  • It's not much, but I've had a lot on recently. Plus I spend too much time daydreaming up new scenes and character dialogue, the part I really enjoy at the moment, but I've got to start making serious headway in the coding soon, otherwise I definitely won't get it finished this year. Mind you, there's not a huge amount to do before the first demo can be put out (which will be more of a Work-In-Progress really).

    Current lameass excuse for slow progress: "Too many reminders of how futile my pathetic attempts at RPG creation are."

    Some room, somewhere...


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